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Understanding Customers
Understanding customers helps us design good digital experiences
for them. If you dont try to understand who will be using
your applicationsand howyou will design software that
only meets your own goals. This means you will have limited control
over the kind of experience your customers will have when they use
your software. Maybe they wont understand it, wont like
it, or wont want what it has to offer.
To avoid that disaster, the three most important questions to ask
are:
- Why are customers using my application?
- How will customers use it?
- Who are my customers?
These questions will provide a foundation upon which youll
figure out your customers goals and address those goals. Next,
we look at the other questions you should ask.
Using Influence
When a customer uses an application, they inevitably do so with
some intention in mind. They might have a specific goal, or they
could just be killing time. Understanding and addressing the range
of motivations customers have will help you create a more compelling
experience for them.
Some customers may routinely use a commerce application just because
theyre running low on staples. Others might be anxious about
cooking for gourmet friends. A browser might just be curious about
the range of vegetarian foods. Or they might be sneaky competitors,
checking out your delivery promises. Do these customers have any
particularly strong desires or frustrations you might want to address?
Use your influence to address customer needs and create a good impression.
To gain insight into the influence needed to address customer concerns,
begin by examining and addressing these issues:
What does the customer expect to happen?
What does the customer want the outcome of using the application
to be?
What do you want the outcome of the customer experience to
be?
How do customers feel about the nature of your application
beforehand?
How do you want customers to feel after using your application?
Does anyone else influence a customers goals?
Are customers likely to leave the application before theyve
reached their goal?
Its highly likely that a customer will expect to be able to
do certain things. Say you manage a banking application. Customers
may expect to be able to pay their credit card bill via your application.
Or, they may want to find out banking-related information, such
as whether one banks mortgage rates are lower than anothers.
Anticipating the customers expectation of the process will
strengthen your application and help to meet the customers
goals. Does the customer expect the application to be fast, fun,
easy, or hard to use? Meet positive expectations, and pleasantly
surprise them by addressing negative ones.
The emotional state of the customer has a great deal to do with
how he or she might use an application. Understanding customer motivation
and emotional state will help anticipate whether certain customers
within a given demographic will leave before achieving transactional
fulfillment. Again, anticipating a customers goals and addressing
them quickly and cleanly will help keep customers engaged.
In addition to considering what customers feel when visiting your
application, you need to take into account what happens offline
as well. For example, someone might use knowledge gained at the
applications website to impress the boss and get a promotion.
Is it your responsibility to ensure that the latest management guru
books are available? Or maybe it means providing reviews of books.
What are your customers goals? Defining them may involve acknowledging
uncomfortable truths. Are customers to a health advice application
seriously worried about an embarrassing health problem, or are they
just morbidly curious?
A good health advice application can aim to reassure, or restore
confidence. Perhaps youd like sick people to feel that their
problem is taken seriously, or healthy people to understand what
its like to have that illness. Figure out what your customers
are feeling, and give them what they need.
Remember that outsiders influence online decision-making. Children
pester parents for particular toys or groceries. Or customers may
want to discuss ideas for holiday destinations with friends or family.
Are these people affected by the outcome of a customer visiting
your application? Knowing this beforehand puts you as the
developer in a position to influence positively the decision-making
of your application customers.
How People Really Use Applications
Think about the characteristics of the interaction the customer
has with an application. The goal of every designer and developer
is to attract a large, regular audience, who are also, ideally,
regular purchasers. But this isnt usually realistic. An even
high profile application thats content is updated daily find
that 80% of their audience every day is first time customers. By
understanding how people are likely to interact with your application,
you can gauge what opportunity you have to create the right impression.
To gain this understanding, ask these questions:
How do people find your application? What screens might they
see first?
How often are customers likely to need the application?
How long will a visitor stay? How much of this time are they
really using
the application, or doing something
else?
What are the important usability considerations?
What are the important service considerations?
Are there online or offline counterparts to the service youre
offering?
Does the customer have to enter
any information?
Remember, the first screen a customer sees might not be the front
door. Clearly you want any page a customer might stumble onto to
give a good first impression. Additionally, you might think that
if your content is updated daily a customer will come back daily.
While this probably wont happen with most people, do try to
anticipate the frequency of application usages. Think how this will
affect a design: regular customers will get irritated if they have
to sit through the same animated splash screen every time they use
your applications.
The length of time a customer stays on an application is important,
particularly on sports applications and websites. For instance,
cricket matches go on for a day or more, and the outcome does not
generally depend on just one or two incidents. Fans might keep a
live score window running all day in the background at work while
completing many other tasks without interruption. Conversely, football
(soccer) matches are shorter but can be decided in a few crucial
moments. So if fans dont want to miss that all-important penalty,
theyll be concentrating on your applications commentary.
For Web applications with complex forms, preventing errors is a
priority. And knowing your audience is critical. Which is more important:
ease of use for new customers, or fast access to information for
regulars? Fulfillment is a huge issue nowadays. Amazons fast
service has created very high expectations among online shoppers.
You need to tell customers how long it will take for a CD to be
delivered, or theyll get frustrated when it doesnt turn
up for two weeks.
When it comes to asking a customer to enter information, such as
through a form, you must think about the kind of technological solutions
youll use. Web customers are incredibly fickle. How can you
use technology to make the input process easier?
If customers are inputting data, where do they get it from, where
are they sending it to, and do they mind? Privacy is a major issue,
especially for more experienced customers. If forced to enter information
they suspect will be used for advertising purposes, they may lie.
If forced to enter too much personal information, chances are they
are going to bail. Especially if they are perceived as frivolous
marketing questions that dont directly affect the desired
outcome of using the application.
Personalities, Profiled
When it comes to the actual people who are coming to your application,
you may choose to try and capture some personal information. Indeed,
if youre trying to recruit customers for research or usability
testing, youll have to find a way of deciding whom to recruit.
This is often the information that helps you find the right people.
Just remember that there may be more than one type of customer with
one particular goal, and that one customer may have more than one
goal at different times.
Whatever kind of application youre building,
you absolutely must ask:
What is the minimum standard of technology you have to design
for?
How comfortable are the customers with technology? Do they
have a high level of expertise?
How much does a customer already know about the subject matter
of your application?
How are you going to cater for special needs?
Making life easy on customers means knowing what technology
base you are designing for. Survey operating systems, browsers,
and plug-ins. You might think that Netscape is now so rare that
you can afford to ignore that market, or you might find that among
your particular audience, older browsers are common enough to require
consideration. Remember that in the US the Americans with Disabilities
Act and related legal cases demand access to information for disabled
people.
There is some evidence that level of a customers online experience
impacts usage style. What is the level of your customers experience?
An application geared toward the senior population should have different
usability concerns than an application for teens. This gets us into
the tricky stuff: demographic information. This is a seductive process,
because demographics are fairly easy to measure and understand.
In turn, its easy to take this information and target people
who fit into tidy categories.
Examples of demographic information might
be:
Geographical location
Age
Relationship status
Size of family
Sociability
Gender
Educational level
Income
But demographics are not always useful when it comes to design decisions.
Imagine youre publishing sports news online. Your marketers
say We want to target 25-45 year old professionals with high
disposable incomes who are likely to buy online. This might
help them plan an advertising campaign, but does putting people
into an age bracket really help you understand what they want from
their sports news? Usually, it wont. The only way you can
use this information is to do time-consuming research of a representative
sample of this age group and thats very hard.
If you go with general demographics, you risk making assumptions
based on your own opinions about 25-45 year olds. You might completely
miss the fact that retired people could be a big potential market.
Its much more useful to ask what fans of different kinds of
sports are interested in. Football fans probably have different
expectations than fans of cricket or other sports, and its
generally more successful to target people on interests rather than
demographics.
Testing Your Usefulness
Naturally, exercise your own judgment to prioritize the questions
in this article. Dont spend time worrying about information
you cant actually use. If youre unsure if a given question
or approach is appropriate, ask yourself “Would I do anything
differently depending on the answer to this question?” Get
someone else to play devils advocate, and see if you can justify
really needing that information. The end goal is to give your customers
what they need, and create a successful application thats
great to use.
Successful digital experiences depend upon a variety of factors.
Understanding customers helps us design for them. When you try to
understand who will be using your applicationsand howonly
then will you design software that meets their goals.
Copyright 2002 Chromosome22. All Rights
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